TUTORIAL GUN + 3DMODELING AND TEXTURE
This is a full process of modeling, unwrapping, and texturing a gun with a scope from bioshock infinite's gun concepts in the lovely blender and substance painter
Modeling
- 5+ hours of gun modeling process with scope in blender, everything is clear and you can easily follow the modeling process.
UV
- In this part, we use the most powerful software in the unwrap area! We load the model into Rizom UV and open the model into a UV tile!
Texturing
- For the texturing part, Substance painter is the right choice and we start our process in it by baking the mesh maps and grouping our model into 4 different folders. Next, we focus on each folder separately and create materials. Finally, we used the marmoset tool bag for a quick and easy final presentation!
Software Used:
- Blender
- Rizom UV
- Substance Painter
- Marmoset Toolbag4
Attention: The final model and project files are available.