TUTORIAL HELMET JET + 3DMODELING AND TEXTURE
This is a full process of modeling, unwrapping, and texturing a infinite's helmet jet concepts in the lovely blender and substance painter
AVAILABLE FILES:
Modeling
- 8+ hours of gun modeling process with scope in blender, everything is clear and you can easily follow the modeling process.
UV
- In this part, we use the most powerful software in the unwrap area! We load the model into Rizom UV and open the model into a UV tile!
Texturing
- For the texturing part, Substance painter is the right choice and we start our process in it by baking the mesh maps and grouping our model into 10 different folders. Next, we focus on each folder separately and create materials. Finally, we used the marmoset tool bag for a quick and easy final presentation!
Software Used:
- Blender
- Rizom UV
- Substance Painter
- Marmoset Toolbag4
Attention: The final model and project files are available.
Blender file is without subdivision and you can apply subdivision as desired.